
When you click OK, these box thingies will magically appear and the bone:bone obj will automatically give birth to gain some child objs. If I figure it out, I'll post a separate tutorial if it's useful ^^
#Mmd metasequoia how to
I still don't know what the other functions do since I just discovered how to do this xD In my case, I'll select "rect" since it's the name of the object I made. Select the name of the desired object that's going to be rigged to the bones we made. (Sorry, I'm using Meta in JP version ^^ )Ī pop-up window will appear. I made the mesh transparent so that we can see the bones.Īfter that, on the menu bar, click Object > Create > MakeAnchor to auto rig the mesh to the bones we made. Also, the name of bone's materials will indicate it bone name when exported in PMDe. Make some materials for both of the triangles and change its colors to avoid confusion. These should be placed in a different object. Make sure that the two ends of the triangle (the ones in the middle) are joined together. These "bones" are simply two triangle faces that should look like this. In this case, I'm using Meta 3.Īfter doing so, open your mesh or simply make something like this (for the tutorial's purpose only) You will need the MakeAnchor, Keynote and ExportPMD plugins for Meta.

Please note that you need to have basic knowledge in using Metasequoia in order to do this. It's not really complicated to do (but sometimes confusing) and it's unexpectedly easy to understand.

In this post, I'll be showing you how to make bones in Metaseq which will auto rig the model's mesh. Since college is a month away, my time for stuff like this will vanish like poof (ノ´д`)īefore that happens, I wanna share the things I learn/ed from other people, trial-and-error, books and the internet :D So, um, actually, even though I'm on 3D hiatus, I'm still doing 3D stuff behind the scenes when I feel bored or when I'm pushed around by senpai. 13 2014 MakeAnchor: Making Bones in Metasequoia
